FRIENDLY FIRE

Exhibition
23/10 — 14/11 2019
Opening
22/10 2019 7pm
Performance “Wonder Boy” by Barbi Markovic
22/10 2019 8pm
Over the last decade, video games have gained a lot of mainstream attraction and in doing so have continued to shed the boy`s room stigmata once associated with them. Currently, the video game industry generates about twice the revenue of the film and music industries combined. Video games have started to become a common occurrence in general news media.

However, it is striking how the technical evolution of mainstream video games continue to overtake their narrative development. The majority of contemporary games employ repetitive and militaristic gameplay loops, telling the same reactionary tropes. Thus, all too often, the hyperrealistic and overwhelming digital worlds function as hegemonial reaffirmation machines and fail to fulfill this interactive medium`s potential to challenge the values of their players.

Acknowledging that this media is currently not realizing its cultural potential, the open artist collective Total Refusal (Robin Klengel, Leonhard Müllner, Michael Stumpf) aims to critically analyze and to artistically appropriate digital game spaces and put them to new use. Moving within games but casting aside the intended gameplay, Total Refusal rededicates these resources to new activities and narratives, looking to create “public” spaces with a critical potential.

As part of the exhibition Friendly Fire, Total Refusal will showcase – among other works – a pre-release version of their newest film “How to Disappear”, which deals with the topic of desertion in real wars and video games.

Leonhard Müllner works as an artist in public and digital space and is currently writing his doctoral thesis at the Linz Art University at the Institute for Art and Cultural Studies.

Robin Klengel works in Graz and Vienna as an interdisciplinary artist, illustrator, cultural anthropologist and vice president of the Forum Stadtpark.

Michael Stumpf studied philosophy at the University of Vienna. He works as an artist, designer and cultural theorist.

Barbi Marković is a Vienna-based writer and artist, she studied German philology and literature in Belgrade. Wonder Boy is a 1986 computer game originally developed for amusement arcades. The performance with the same name is a literary walkthrough in which literature and computer games meet.

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FRIENDLY FIRE

STUCK KEYS

MEMPHIS at Parallel Vienna

WRITING ABOUT ART

FRAGILE NARRATIVES

LEAN

BELLADONNA

REUNION

THINGS. ON OBJECTS AND SIGNS

LISTENING SESSION – A MOMENT IN ECHO PARK

A MOMENT IN ECHO PARK

TOGETHER, ANYWAY III

TOGETHER, ANYWAY II

TOGETHER, ANYWAY I

TOGETHER, ANYWAY

0FF8N0FF – Concerts

0FF8N0FF – Spaces Alive #abstract

IN CASE OF UNCERTAINTY

SERVICE UNAVAILABLE

SHIFTING BASELINES

0FF7N0FF

SINGLE KEYS

DUST TAPE VOICE

0FF6N0FF

WHISPERING MIMICRY

SENA BAŞÖZ
LISA TRUTTMANN

LA VOITURE EMBOURBÉE

FUTURE NOW! —
POLITICS OF DIGITAL MASHINES

FUTURE NOW! —
POLITICS OF DIGITAL MASHINES

PARTY PARTICLES

0FF5N0FF

0FF5N0FF

XX

ESSAY AS A STATE OF MIND

FUTURE NOW! —
BORDER, BARRIER, BARRICADE?

FUTURE NOW! —
BORDER, BARRIER, BARRICADE?

FAST NEW HAUTE, MARGARINE.

KLASSENFAHRT ATHENS

0FF4N0FF

0FF4N0FF

FUTURE NOW! —
THE FUTURE OF WORK

FUTURE NOW! —
THE FUTURE OF WORK

NOTATIONS OF MOVEMENT

GARDEN OF DESIRES

ATHENS @ MEMPHIS

0FF3N0FF

AIRY PHANTOMS

0FF2N0FF

0FF2N0FF

WHAT THE HELL IS UP TO US?

PARALLAXE 12

LONGING IS INCURABLE

PARALLAXE 11

0FF1N0FF

PARALLAXE 10

PRETTY STRAIGHT FORWARD

THE CITY AND ME

WIR SIND DA.ZUMINDEST ERINNERN WIR UNS DARAN.

PARALLAXE 9

IMMUTABLE MOBILES

PARALLAXE 8

PARALLAXE 7

PARALLAXE 6

PARALLAXE 5

PARALLAXE 4

GENERATIONENPFADE – NEREDEN NEREYE

PARALLAXE 3

CONCERT II: PERMANENT EXPEDITION

CONCERT I:PERMANENT EXPEDITION

PERMANENT EXPEDITION

HOHE TÜRME TRIFFT DER BLITZ

PARALLAXE 2

TELEFUNKEN BAJAZZO

SOUNDWWWALK

WITH ANONYMOUS & OTHERS

PARALLAXE 1

ADSR